Dynamics

# Open New Scene

# Turn on Dynamics module

# Go to Fluid Effects > Create 3D container (options)
Type 100 in X resolution
Type 50 in Y resolution
Type 100 in X resolution
Type 10 in X Size
Type 05 in Y Size
Type 20 in Z Size
Close Window

# Go to Fluid Effects > Add > Edit Contents > Emitter (options)
Turn Emitter type to Volume
Turn Density rate (voxel/sec) to 2
Ignore Heat and Fuel parameters
Turn Fluid Drop off to 2
Close Window
Select the Fluid Emitter Node

# Go to Attribute Editor
Go to Fluid Emission Turbulence
Type 0.182 for Turbulence Speed
Close Window

# Select Fluid Node or Container
Go to Fields > Gravity (options)
Type -1 in Y Directions
Let X and Y be 0
Close window

# Select Fluid Node or Container

# Go to Attribute Editor

# Turn ON “Dynamic Grid” for Density and Velocity
Ignore Temperature and Fuel

# In Display Leave Voxel Quality as Faster (default)

# Go to Dynamic Simulation TAB
Enter the following:
Gravity = 20
Viscosity = 0
Friction = 0.01 or 0
Damp = 0
Simulation rate scale = 2.350

# Go to Content Details TAB > Density
Enter the following:
Density scale = 0.5
Buoyancy = 0
Dissipation and diffusion = 0

# Go to the velocity TAB
Enter the following:
Velocity scale = 0.3 for XYZ
Swirl = 1.00

# Go to the Turbulence TAB
Enter the following:
Strength = 0
Frequency = 0.2
Speed = 0.182

# Ignore the Following TAB:
Temp
Fuel
Color
Grd cache

# Go to the surface TAB (very important!)
Turn ON surface render
Turn ON Soft surface

# Shading TAB
It’s up to you to work on it any way you like.

# Go to the Shading Quality
Enter the value 2

# Go to Lighting TAB
Turn ON self shadow and real lights

# Ignore texture properties

# Go to Render stats
Turn OFF Visible in Refractions
Turn OFF Visible in Reflections
It’s not mandatory, but you may save some time during the work.

Tweak and perform trial and error for the Simulation, Texturing and Shading.

Good luck! 

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